
You mentioned FEXNA which won’t have the colour limit but you’ll want to hone down on it for style and aesthetic points, plus it helps with keeping it being a pain to recolour. Not sure if you know, but I’ll state it nonetheless, FE-GBA has a colour limit of 15, with the sixteenth being the background colour for transparency. If you look through the neck area you’ll notice you have several colours that look very similar but aren’t the same. 2 Portraits done with the help of NICKT!Ī couple of duplicate shades. After that, I recolored the head and spliced it onto Astore’s body(It took me a while to decide which body to use which is why I decided to recolor his head first), and recolored it afterwards. Any critique is welcomed!įor this character, I spliced Astore’s(FE6) hair onto Dieck’s(FE6) face, then I added Marcus’s(FE7) little goatee onto the chin. I’ve got some of the plot done but decided to learn how to splice character mugs, so check out my work so far. So by the time FEXNA is out, I’ll have multiple components for my project done already.

I was going to learn how to use FEXP but I see many people recommend waiting for the FEXNA by yeti to come out so as of right now, I’m currently working on: I’m planning on making my own hack even though I know nothing about it. FE7 was my very first game, and after playing Awakening and Fates, I kind of miss the old GBA styled Fire Emblem games. So basically new to the whole ROM hacking thing. Hey guys, I’m new to FEUniverse, and to pretty much everything from Splicing portraits to make portraits to creating custom sprites/animations.
